![]() function : what to do when the event happensĭocument.addEventListener ( 'keydown', keyDown ) ĭocument. exe/game/game.js let interval_id = start_animation ( ) function start_animation ( ) //string : what kind of event listener Take any parts that you like from this code and combine them to make your own 2D game. A lot of work goes into making the physics in a game feel right: is the movement smooth? do the collisions feel solid? is the jump satisfying? In a game it should feel fun just to move around, even if there is nothing to do. There is quite a lot of code here, so be patient if you would like to understand this one. It is here to show you how you can start setting up keyboard controls, jumping, gravity, friction, collisions, item interactions, and animations - all the elements that are needed to start making a platformer game. Instead, it offers an engine that can be used as a foundation for a game. The following executables are contained in Super DX-Ball Deluxe v1.1. Super DX-BaIl Deluxe v1.1s main executable file and it takes approximately 64.48 KB (66032 bytes) on disk. The little robot can jet around, jump multiple times, and throw a ball.Īs it is, this is not really a "game" yet, since there is not really any goal. The complete uninstaIl command line fr Super DX-BaIl Deluxe v1.1 is C:Program Files (x86)Super DX-Ball Deluxeunins000.exe. Here is a 2d game engine written in javascript using the HTML canvas interface. ![]()
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